T+2, E-1, R+1

Helheim is home to the first wave of Yotuns (giants). Their planet, Yotunheim (home of the giants), sits almost on the fringe of the system. Besides this single, barely habitable planet, an iron planet and two dwarf planets also serve important purposes in the system.


As its planet type would imply, the iron planet—named Glaesisvellir (glittering plains)—provides ample resources of its kind. The Yotuns have taken advantage of its rich resources and became known by the galactic community as “Ironmen” because of the warsuits they construct and weapons they make. Of the two dwarfs in the system, one of them is a lithium-type dwarf planet named Utgard (outyards). Understandably, the result of this local resource has allowed Yotuns to experiment with energy-efficient techniques. The current tech, the nano-battery, has allowed revolutions to occur in all purviews of technology. In addition to its use in energy efficiency, the Yotuns have also discovered ways to utilize lithium for spacecraft propulsion, rocket propellants, composite ceramics, heat transfer/cooling, greases and medicine. The second of Helheim’s dwarf planets is of methane-type and called Trymheim (thunder home). While not as variable in its uses as lithium, Yotuns use methane as their primary fuel as well as for a source of electricity.


Centuries upon centuries have passed since the Yotuns first began to diffuse into this system. Yotunheim, their home planet, is not only extremely cold, but caked in ice for ¾ of a standard year. For this reason, what was originally a human physiology has now adjusted to these freezing conditions and transformed them into muscular, chubby beings. Psychologically speaking, rather than have their prospective existence frozen solid by the intense cold, hardship only reinforces a Yotun’s resilience. Alongside this perseverance has evolved a culture that is concentrated around a sense of pride, selflessness and competition. Because of these characteristics, their most popular sport is voluntary gladiatorial combat, where the arena turns into a place for Yotuns to take pride in their strengths and entertain onlookers as much as possible as they slay another to achieve victory. The motto, “To die for others is to live for yourself,” is the personal creed every Yotun lives by, as iterated in the willing attempt to die simply to entertain others. There is no other group in the galaxy more accepting of death than the Yotuns of Helheim.


Most of the Yotuns subscribe to a strangely dualistic faith that revolves around the family. The mythology gives a history to the separation of the clans (see below) and probably confuses some elements of prehistory and philosophy with these myths.

The principal god is Garastus, also referred to as “Yotun-Father”. He is a stern and unforgiving lawgiver who is prone to explosive fits of violence when he is disobeyed. His mate is Umtala, also known as “Yotun-Mother”. She is viewed as more approachable than Garastus, and reserves her violence for defense of her children when they are endangered.

The Yotun-Parents live together in the ancestral Yotun homeland of Korulla, which is an unspecified location unanimously viewed as “far away” from any location. In some ancient time, the event of the Sundering of the Clans led to all the Yotun-Children (the founders of the X clans) leaving. Much of the religious ceremony surrounds seeking a way to return.

In the Sundering, the youngest of the Yotun-Children, Grimmok and Grunnela — founders of Clan Hügel — were (perhaps falsely) claimed to have sought to usurp the places of their parents and become rulers of Korulla. Garastus cast them out, and when Ektion and Erea — founders of Clan Eisen — Ferus and Fera of Clan Feuer, and Jarek and Jori of Clan Stein, objected to this treatment of their siblings they were cast out as well. Only Siggard and Sygthon — of Clan Sturm — and Haldreda and Syttha of Clan Welke supported their father, but eventually they left Korulla of their own accord.


While not possessing the best ship technology, no one can compete with the war machines of Yotuns, where they become human tanks in and of themselves. Their strong bodies provide the necessary strength for them to suit up into machines only they are capable of handling. Such machines possess the firepower of a tank and the possible mobility of a human.


• To die for others is to live for yourself
• Power armor kicks ass!
• Clan moots


Just Past the Edge of the Empire ben_marlin ben_marlin